Ross Collins
3) Germs
5) I am a tiger
7) Beetle blast
10) Robot rumpus!
13) One day, Daddy
15) Lizard loopy
16) The bag of bones
Hold on to your head for the funny and fast-paced second Tale from the Five Kingdoms, a follow-up to THE ROBE OF SKULLS. (Age 8 and up)
When the quill writes GO GO GO frantically on the wall, and the House of the Ancient Crones heaves Gracie Gillypot outside onto the path, it can mean only one thing: there's Trouble in the Five Kingdoms. This time it's in the form of a beady-eyed, green-tongued witch named Truda Hangnail, who with
..."A romp filled with language play and just plain nonsense. . . . Everyone gets his, her, or its due; goodness is rewarded; and evil punished oh-so-wickedly."– The Horn Book
High above the mountain village of Fracture, trouble is brewing. The sorceress Lady Lamorna wants a skull-studded gown of deep black velvet, but her treasure chest is empty of gold. That doesn't stop her, however, from kidnapping, blackmailing, and using
The web of power looks smooth and peaceful—until a new threat looms—in the fifth tale from the Five Kingdoms. Prince Albion expects a unique occasion when he starts planning Cockenzie Rood Day to celebrate his kingdom—and himself. What he doesn't expect is boppings on the head and kidnapping, all because a zombie wants to play his fiddle in the talent contest. With a misbehaving path, a romantic bat, and a greedy butler to set
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